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Profile: Walt Disney - It All Began With a Mouse

Known for his classic films that brightened everyone’s childhoods, wildly entertaining theme parks and popular movies today that carry his name, Walt Disney undoubtedly altered our culture forever and inspired countless artists and storytellers worldwide. Let’s take a closer look.

Mickey Mouse via Disney

Mickey Mouse via Disney

Photo via United Artists

Photo via United Artists

“If you can dream it, you can do it. Always remember that this whole thing was started with a dream and a mouse.”
— Walt Disney

There were loud, audible gasps from the audience and then laughs and shrieks as Steamboat Willie, a short black and white animated film kept going on. The audience was transfixed watching a little mouse drive a steamboat and see his various shenanigans along the way. No one got up to leave. “Who created this?” someone from the audience shouted as the short film ended to a loud round of applause.

A man seated in the back of the movie theater, who had created this cartoon character, laughed too. Walter Elias Disney, better known as Walt Disney, would end up winning 22 Academy Awards and being nominated an additional 59 more times for his innovative animations and motion-picture cartoon films. Few individuals have inspired the hearts and minds of so many children and adults alike, creating memorable and beloved characters that outlive their time period and persist in the imagination and popular culture as Walt Disney did.

Born on December 5, 1901, in Hermosa, Illinois, Walt Disney, would later become a world-famous animator and pioneer of cartoon movies. Walt created the cartoon character Mickey Mouse and founded the motion-picture company, Walt Disney Productions with his brother Roy and the founder of the theme parks Disneyland and Walt Disney World. He was both an exceptional leader and innovative artist. Beyond his animations and movies, Disney was also a successful entrepreneur, inspiring leader and excellent communicator. He inspired countless others to follow their hearts and be bold in pursuing their ideas. Here are nine essential lessons we have learned from this world-famous, beloved storyteller, animator, producer and entrepreneur.


1. Do Work You Love

Work consumes a large part of your life. Hence doing work that you have a natural passion for, is advisable.

“Money doesn’t excite me- my ideas excite me.”
— Walt Disney

From an early age, Walt loved to draw. He spent countless hours drawing and doodling as a child, giving his drawings away to neighbors and friends. In between odd jobs, Walt would draw and sell his pictures. He took drawing and photography classes at McKinley High School in Chicago and contributed cartoons for the school paper, while taking night classes at the Chicago Art Institute. He dropped out of school to go to the Army, but was considered underage and was turned down. Walt instead joined the Red Cross, working as an ambulance driver for a year in France. He returned home in 1919, pursuing a career as a newspaper artist. Walt never lost his love for drawing and storytelling through visual mediums despite taking on odd jobs. He was determined to create cartoons and draw for a living and that persistence paid off. Walt was incredibly successful in life, pursuing his passion and his legacy lives on through the production company and theme parks he founded.


Image via Disney

Image via Disney


2. Commit: Take Your Work Seriously

Yes, you got to have strong passion for your work to continue to do it year after year. But passion alone is not enough and your love for an idea or creating something, does not mean it is necessarily what anyone else wants. If you blindly pursue your own interests without any attention to what people want, you can have personal satisfaction, but you will find difficulty in making a career out of it. You have to focus that passion and pursue your passion in avenues that people are eager to engage with and want. This thinking is similar to our business model approach, where you find the intersection between what you love to do, what you are good at and what people pay you well to do.

“You don’t build it for yourself. You know what people want and you build it for them.”
— Walt Disney

Walt Disney was committed to his work. He was focused and paid careful attention to details. Disney was very talented, but he did not take that ability for granted. He did not procrastinate for hours on end or avoid pursuing his passion with excuses. He took the initiative to follow his ideas, creating them carefully. He applied himself.

“When you believe in a thing, believe in it all the way, implicitly and unquestionably.”
— Walt Disney

3. Have Initiative

Disney knew he had a talent for drawing, animation and storytelling. He was eager to use new technologies and already had success winning the loyalties and affections of audiences through his own cartoon series and ideas he had pitched. But to take the plunge of launching your own business and putting your time, money and reputation on the line, is no small feat for anyone, especially when you are pursuing a path that has not been charted out before. Disney was a pioneer and he was unabashedly so. While he was considered a shy, reserved man in private, Disney did not hesitate to pursue commercial opportunities and market his ideas to grow his business. He had strong initiative.

“All our dreams can come true, if we have the courage to pursue them.”
— Walt Disney

4. Persist and Overcome Failures

Success did not happen immediately. It took persistence and commitment over a long period of time. Walt got a job at an art studio after he returned from his service with the Red Cross in 1919 and began experimenting with his own animations. He started his own cartoon animation series, Laugh-O-Grams with a friend, Fred Harman, whom he had hired previously. While the series was very popular, the company itself was not financially stable and went bankrupt after just one year. Disney moved to Hollywood, CA, with his brother Roy and started their own Disney Brother Studios.

Upon arrival in California, Disney succeeded in getting his first deal to create a new cartoon character, Alice and a series of shorts at $1,500 each for a New York distributor Margaret Winkler and her husband, Charles Mintz. Disney also created his own character Oswald the Lucky Rabbit, but unfortunately was unable to use the concept as the couple stole the copyright. Despite these setbacks, Disney did not give up. He went to work immediately to create an entirely new character, called Mickey Mouse. He made two short films, Plane Crazy and The Gallopin' Gaucho, with Mickey Mouse, but failed to win distribution. Filmmakers were just starting to experiment with adding sound to film and Disney hopped on the bandwagon, creating a short film with sound, starring Mickey Mouse called Steamboat Willie. Walt became the new voice for Mickey and the cartoon was an instant sensation. Disney’s persistence and hard work had paid off.

In 1929, Disney also created Silly Symphonies, featuring Mickey's new friends Minnie Mouse, Donald Duck, Goofy and Pluto. The first color cartoon, Flowers and Trees, went on to win an Oscar. In 1933, Disney produced The Three Little Pigs whose title song "Who's Afraid of the Big Bad Wolf?" would become a theme for the country in the midst of the Great Depression. Disney’s commercial success even though the country was in a depression was remarkable.

Eight years later on December 21, 1937, Disney premiered Snow White and the Seven Dwarfs, the first full-length animated film, in Los Angeles. The animated color film with sound produced a whopping $1.499 million, despite the Great Depression, winning hearts and minds all over the country and raking in eight Oscars. 

Snow White and the Seven Dwarfs (1937)

Snow White and the Seven Dwarfs (1937)

Snow White and the Seven Dwarfs (1937)

Snow White and the Seven Dwarfs (1937)


5. Embrace New Technology

During the 1920s and 1930s, technology such as Technicolor and sound were considered daring, risky and were even opposed by actors and directors. Despite this resistance in Hollywood, audiences would soon embrace talking pictures or “talkies” as predicted by Wesley Stout of the Saturday Evening Post in 1929. Film innovators like Disney benefited by adopting the new technology.

Walt Disney created the first full full-length animated movie, Snow White and the Seven Dwarfs, which went on to become one of the most popular movies of its time. Disney was also the first Hollywood studio executive who was willing to work with television. He shared the “Mickey Mouse Club” on television, which children loved. The Disney brand grew in popularity through the television show and made an indelible positive impression on children everywhere.


6. Don’t Worry About Naysayers and What Everyone Else Thinks

Taking advice and letting other people make decisions for you are not the same thing. If you let someone else make your decisions for you, it becomes very difficult for you to express your own abilities and ideas. When Disney proposed his idea for the Snow White project, a full-length feature animated movie, animators, producers and directors opposed the idea, saying that it was not commercially viable and would be a disaster among audiences. His wife and brother were also apprehensive and did their best to convince him to drop the project. Half-way through the movie production, Disney ran out of money but he did not quit. He took the raw film with him and showed clips to new producers, seeking out funding. Eventually, he did secure funding, thus saving both his film and his studio. Disney was also advised to not mix human actors with animated characters as he did on television shows and that having a mouse character would scare away women. In addition to his friends, family and colleagues being worried about his ideas for theme parks, Disney faced financial disappointments when he aimed to get funding. Despite his commercial success with numerous movies, Disney was turned down over 300 times about his theme park concept, until he cemented a deal with television studios.

Aren’t you glad that Disney did not take those words too seriously and did not give up even when practically everyone he met, told him that his ideas would not work? His response was, “It’s kind of fun to do the impossible.”

“It’s kind of fun to do the impossible.”
— Walt Disney
Image via Disney

Image via Disney

Snow White and the Seven Dwarfs via Disney

Snow White and the Seven Dwarfs via Disney

When Disney finally premiered Snow White and the Seven Dwarfs in Los Angeles, CA, the movie received a standing ovation. The film garnered $1.5 million during the Great Depression, an incredible feat that showed how compelling Disney’s characters were and how audiences loved the movie’s storytelling, use of color and sound. Snow White and the Seven Dwarfs was also the first film ever to have its own complete merchandising campaign in place when the movie was released.

The tremendous success of the film enabled him to continue his dream and finance new feature films. After all that he had gone through, Disney could have taken his large profits and gone on to other things like numerous artists and entrepreneurs have done. He did not though because his dream was much bigger and he still had a lot that he wanted to achieve.


7. Don’t Rest on Your Laurels, Keep Going

Walt Disney did not settle with his first success of Snow White, but immediately began his next projects - Pinocchio, Fantasia, Bambi and more. After creating his iconic character Mickey Mouse, Disney went on to create additional characters, Minnie Mouse, Donald Duck, Pluto and many more. He also kept refining his characters so they would continually improve.

fantasia.jpg

Walt Disney Studios would go on to make a string of full-length animated films, Pinocchio (1940), Fantasia (1940), Dumbo (1941) and Bambi (1942). The animated movies that Walt Disney Studio produced, stood out for their lovable characters and compassionate storytelling, affecting the perspectives of both children and adults worldwide.

Disney’s growth led to the creation of a new campus for Walt Disney Studios in Burbank, CA by December 1939.


8. Support People

“You can design and create, and build the most wonderful place in the world. But it takes people to make the dream a reality.”
— Walt Disney

Disney was an inspiring storyteller and his stories extended beyond his films and television shows to the studio with his employees. He would tell his employees stories in a lot of detail and inspire them. Disney was known for being exacting and also very appreciative. He would hire people more talented than himself, pay for their additional education and encourage them to be their best. Disney also gained the support, strong loyalty and affection of his employees.

Video via PBS


9. Keep A Child’s Curiosity and Love of Play

“Too many people grow up. That’s the real trouble with the world, too many people grow up. They forget. They don’t remember what it’s like to be 12 years old. They patronize, they treat children as inferiors. Well I won’t do that.”
— Walt Disney

What would the world be like without Disneyland and Walt Disney World? Stepping on to the grounds of Disneyland reminds you of being a kid immediately and offers a place for both children and adults to relax, have fun and play, enjoy themselves and be inspired. When Disneyland, Walt Disney’s first theme park, opened in Anaheim, CA, actor and future president Ronald Reagan inaugurated the new theme park. Over the years, Disneyland has expanded to Florida with Walt Disney World and overseas in Japan, France and more. The theme park is beloved to children as a place where they can explore Disney stories they love through games, rides, events and meeting Disney characters. While Walt Disney has passed on, his legacy remains and continues to flourish as Walt Disney Studios has grown over the years, expanding its offerings to include the popular Marvel and Star Wars franchises. Today the name Walt Disney is known all over the world and is synonymous with a child’s imagination, colorful animation, storytelling and movie magic.


About Our Profiles and Why We Create Them

We’ve written these profiles about individuals whose innovations or creations offered significant benefit to society. In a few instances, we also have profiles about people who each executed one unique and remarkable act that had a tremendous positive impact on a large community or the world at large. We have created these profile stories to learn more about these individuals and to inspire you, our reader, to take positive action in your own life.

For aspiring entrepreneurs or individuals who wish to create new products and services and bring their ideas to life, it is more important to know the motivations and processes of high achieving individuals than all the specific details of their achievements. By learning more about these processes, environmental influences and their personal lives, you can gain more insight into the qualities, motivations and methods of these highly successful and unique individuals. This in turn, can help you achieve more in your own life. Read more of our Profiles and learn with us! Have an individual in mind that you would like us to profile? Tell us at hello@elf.agency.

tags: Walt Disney, inspiration, profile, Elf, elf agency
categories: Disney News, Profiles, Inventions
Sunday 10.21.18
Posted by Elf
 

Apple Reinvents Key Manufacturing Process for Aluminum, A Primary Component for Its Products

Apple is transforming the way its products are manufactured by reinventing the process through which aluminum is made. Aluminum is a key component of Apple products. You can see it in everything from MacBooks to iMacs and iPhones. Altering the process of how this material is made to be more environmentally friendly will have a huge impact on manufacturing all over the world.

Image via Apple

Image via Apple

Conventional methods release carbon during the aluminum smelting process. A team of Apple engineers have created a new way of smelting, where oxygen instead is released. Working in close collaboration with two large aluminum companies, Alcoa Corporation and Rio Tinto Aluminum and the support of the United States and Canadian governments, the Apple team was successful in creating this new manufacturing method. The repercussions around the globe will be significant, as this removes a long-standing manufacturing process that released greenhouse gases.

Image via Apple

Image via Apple

Image via Apple

Image via Apple

Image via Apple

Image via Apple

Image via Apple

Image via Apple

We are very excited by this as well as Apple's overall commitment to the environment. Last month, Apple announced that its facilities and offices are all powered 100 percent by renewable energy.

tags: Apple, leadership, renewable, energy, clean energy, aluminum, smelting, manufacturing, oxygen, greenhouse gases
categories: Apple News, Economy & Environment, Inventions
Friday 05.11.18
Posted by Elf
 

How the iPhone Reinvented Business

From Apps to Music, Apple's iPhone Transformed How We Do Business and How We Communicate

SteveJobs_iPhone
“Every once in a while, a revolutionary product comes along that changes everything...Today, Apple is going to reinvent the phone.”
— Steve Jobs, Apple Inc.

On June 29th this year, Apple celebrated the 10th year of the iPhone. In just 10 years, the iPhone has radically altered the world. When Steve Jobs announced the launch of the iPhone at MacWorld in 2007, he called it revolutionary, saying that it would 'reinvent the phone' and would change everything. While there was a lot of hype surrounding its launch, the effect that the iPhone would have on business and communications, was surprisingly underestimated.

Before the iPhone, you had to carry a camera to take photos, use your laptop or desktop computer to write anything longer than a paragraph in an email with ease and call a cab by energetically waving your arms in front of traffic. After the launch of the iPhone, you could do all of that and much more on one single device. The iPhone offered intelligent and personalized options for you.


At the iPhone product launch in Jan 2007, Steve Jobs explained how revolutionary the new smartphone was.

“This is a day I’ve been looking forward to for two and a half years. Every once in a while a revolutionary product comes along that changes everything. In 1984, Apple introduced the Macintosh and changed the computer industry. In 2001, the company introduced the iPod and changed the entire music industry.

Well, today we’re introducing three revolutionary products of this class. The first one is a widescreen iPod with touch controls. The second is a revolutionary mobile phone. The third is a breakthrough Internet communications device. But these are not three separate devices. This is one device. And we are calling it iPhone. Today Apple is going to reinvent the phone.”
— Steve Jobs, Apple CEO and co-founder

A Bonafide Game Changer

The iPhone has turned out to truly be a game-changer for how hundreds of millions of people communicate all over the world. It has opened the door to accelerated learning and swift communication, transforming industries and become the platform from which so many new revolutionary companies (Airbnb, Instagram, Snapchat and Uber to name a few) have launched. It also has laid waste to other industries and demanded that both hardware and software companies deliver at a higher level for the consumer.

Apple's iPhone transformed the way we communicate on a daily basis. It ignited the rise of mobility and smartphone usage, while creating a personalized experience for every iPhone user. This remarkable consumer electronics device has had a massive impact upon mobility, computing, design, entertainment and the tech industry as a whole over the last decade. Let's take a closer look. 


Original iPhone 2007

Original iPhone 2007


Personalized User Experience

The iPhone revolutionized how we communicate by offering a single device that enabled you to make phone calls, listen to music, search the Internet, check your email, take and send photos and videos, get directions and more - all on one device. Singlehandedly, it eliminated the need for standalone music players, GPS devices, cameras, notepads and carrying your laptop with you. It simplified things that you do on a daily basis in one device in a personalized way, where you could decide what was relevant and what was not.

The iPhone turned your cell phone into so much more than just a way of making phone calls. You had information at your fingertips 24/7 anywhere you were. This prompt access informed your decisions and kept you connected wherever you were. The iPhone's ease of use paved the way for:

• Individual access and empowerment

• Touch interactivity

• Using an on-screen keyboard on the smartphone itself

• Fast adoption of software

• Fast adoption of cloud computing

• Fast adoption of social networking
 

Since the iPhone was easy to use unlike other smartphones available at the time, consumers immediately expected better quality in other products as well. Every smartphone company had to immediately adapt or die. Motorola, Palm and Windows Mobile lost sales immediately and even companies like Blackberry that had thrived on sales of their smartphone devices with tiny QWERTY keyboards to business executives, suffered a significant decline over time.  

While the iPhone and subsequent smartphones did not start social media, they popularized its use, especially apps like What's App, Instagram, Facebook Messenger, Snapchat and more. By the end of March this year, over 1.94 billion users checked into Facebook at least once a month.

More people spend time on their smartphones too, with as high as 73.8 hours/month per user in June 2016, according to comScore. Heavy mobile usage also has helped spur the growth of tech companies who benefit both from engagement and advertising. In 2007, there was only one tech company in the top five list of most valuable stock market companies. Today, Apple, Microsoft, Amazon, Alphabet (Google) and Facebook dominate earnings. Both Alphabet and Facebook get a lot of advertising revenue from mobile ads, with over 49% of Facebook's revenue in Q1 of 2017 from online advertising, just as the popular social media site reached over two billion users. This has also decimated established and traditional news companies that have not been able to compete as effectively on their own as advertisers switch to mobile ad spending with Alphabet and Facebook.

That activity has been a catalyst for the growing dominance of tech-industry titans. Alphabet Inc.'s Google and Facebook Inc. now get the bulk of their advertising revenue from mobile ads. Together with Apple, Microsoft Corp. and Amazon.com Inc., they are the five most valuable companies on the stock market today. 

iPhone in Rose Gold 2016

iPhone in Rose Gold 2016


Ignited Rise of Mobility and Use of Smartphones

Given how cumbersome existing smartphone devices were pre-iPhone, it was easy to understand why consumers failed to adopt them. They were not easy to use nor were they well designed. With the arrival of the iPhone, the stylus and add-on keyboard was eliminated and instead the whole device was touch-sensitive. The world of cell phones was changed forever and consumers now expected thinner phones, better quality screens, touch interaction and multiple functionality.

Businesses adopted iPhone usage rapidly, recognizing that their employees were already using iPhones. The iPhone dramatically changed the way people communicate, learn, play and work. With an iPhone in hand, an employee could work from home or be on site with a client and still have access to company data and be connected. The iPhone popularized the use of apps, web tools and mobility. In many companies, both the owners and CEOs wanted iPhones after seeing their employees using them. Businesses were thus forced to adapt, but quickly benefited from increased information flow and providing data in the field for their employees, using popular apps and web tools from Microsoft Office to Salesforce, IBM and SAP.

Prior to the launch of the iPhone, PC sales averaged 400 million a year. However as the iPhone's popularity spread, other smartphones also were developed and launched to provide information, productivity tools, communication and entertainment options. The PC market has continued to decline over the years, while tablets and smartphone usage has gone upwards. Many PC companies went out of business subsequently and the industry consolidated around major players such as HP, Lenovo, Dell, Acer and Apple. The iPhone's popularity and adoption made it easier to launch the iPad subsequently.

Telecom companies such as AT&T and Verizon also had to adapt, as consumers stepped away from traditional landlines and adopted smartphones. All of these companies now offer both information and entertainment options as well as data services. They have also aligned themselves with smartphone companies to keep consumers engaged. The payphone also has disappeared from most public spaces in the United States as smartphone usage has gone up. In the first year of the launch of the iPhone, wireless service revenue among the top U.S. carriers grew 5.9% in 2008, according to Fidelity Investments.

 


Catapulted Use of Apps and Launched a Billion Dollar New App Industry

Just a few days prior to the iPhone becoming available for purchase in July 2007, Steve Jobs announced that the new smartphone would support third-party applications through the Internet. This decision by Apple was tremendous, as it led to the development of a developer-led ecosystem and the birth of the app industry.

Prior to the iPhone, apps were classified as Web 2.0 tools and not in common use. With the launch of the App Store via an update to iTunes in July 2008, Apple introduced a new way to shop for information and entertainment with apps built by third-party developers. The App Store became a billion-dollar enterprise rapidly, supporting the creativity and works of app developers worldwide. Other platforms like Google and Microsoft had to adapt fast and build their own app stores as their consumers now wanted access to the same apps on their smartphone devices.

There were app stores before Apple's own App Store but they were not well designed and installing apps was problematic. With the App Store, you could quickly discover, purchase and install an app. It was easy to also uninstall an app at any time.

Apple insisted on high quality standards for all apps submitted to their App Store, ensuring both the integrity of their own brand as well as any apps coming through it. This in turn, built trust and helped in the rapid growth of the App Store. The App Store split revenue between Apple and developers and offered a new marketplace, building an entire new industry. By January 22, 2011, Apple had over 10 billion app downloads.

Now enterprising developers could reach consumers directly through apps they had designed and developed. Today the App Store has everything from fitness to games, information, shopping, entertainment and dating with a plethora of choices for every category. Bigger companies also benefit by being able to offer personalized service to their customers in a streamlined way. For example, an airline carrier can quickly provide flight check-in and information through their own app while restaurants can offer online ordering and banks are able to provide quick deposits without even going to an ATM.

Changes brought about by the launch of the App Store include:

• transformation of software distribution and usage

• new app economy

• accelerated learning

• launch of apps that revolutionized industries

Spawned Industry-Changing Apps

Apps like Airbnb, Uber, Instagram and Snapchat were built upon the popularity of the iPhone (that in turn, popularized smartphone usage) and revolutionized industries from rentals and real estate to transportation, photo sharing and messaging.

For example, Uber's entire business model is built upon having a smartphone. Both the driver and the passenger need a smartphone to use their app and book a ride.

Increased the Speed of Communication

Fast forward to today, and we have 10-year-old app developers! New generations are growing up in a post-iPhone and app world, where it is a seamless part of their lives. This has accelerated learning by young kids and adults as well. In fact, some third-world countries in Africa have made the leap to smartphone usage without going through the traditional telecommunications infrastructure setup common among more developed nations.

Accelerated the Use of Apps Elsewhere

The iPhone accelerated the use of apps everywhere, from your iPad to now your TV and car. Using a touch interface and on-screen keyboard has become familiar to consumers and this trend is only going up.

Popularized Use of Accelerometers, Orientation Sensors and Gorgeous Graphics

The first iPhone's built in accelerometer offered motion capabilities. Current models include gyroscope and compass as well that help create amazing effects. This has been adopted in many apps and also in gaming.

The gaming industry has also changed dramatically. Pre-iPhone, most games were limited to consoles. While console use is still popular, gaming apps are in high demand with touch-based gameplay. For example, Niantic's augmented reality-angled Pokémon Go alone has been downloaded over 750 million times while Nintendo's super popular Mario franchise had 500 million sales over its lifetime. Super Mario is now available in the App Store.

At the WWDC in June this year, Apple also shared its AR Kit for immersive app experiences.
 

iPhone 7

iPhone 7


Transformed the Music, Film and Video Industries

The iPhone made it easy to listen to music on the same device that you made phone calls from, checked your email, surfed the web and organized your day. It built upon the popularity of the iPod and made it easier to buy a single song instead of a whole album and also get recommendations for other music you might like.

With gorgeous graphics, the iPhone made it easier to watch movies on the go, providing a platform for video delivery. This in turn forced movie and television studios to expand distribution so that anyone could purchase, download and stream movies to their mobile devices. The iPhone also helped existing companies like YouTube (now part of Google), Netflix and Hulu reach more people and become powerhouses themselves.

 


Reinvented Map Usage and Camera Access

Prior to the iPhone, Garmin was the de facto favorite for maps. They enjoyed high sales and usage despite a price point of $700 and up in 2005. However, with the arrival of the iPhone, consumers could get directions right on their phone and navigate using this touch-friendly device. Garmin and other GPS providers were forced to branch out into other markets like wearables to survive as sales plummeted. Other smartphones (Android for example) have also developed enhanced mapping capabilities with voiceover options as well.

The iPhone and other smartphones have simultaneously made photo sharing more accessible and relevant, while dramatically altering the camera industry. Eastman Kodak went out of business while even digital cameras sales dropped 80% from 2009 to 2016. Interestingly enough, today photos are not printed as much but mostly posted, shared and tweeted. This in turn, impacted the rise of Snap Inc., the messaging app that had a $20 billion IPO.
 


Changing Apple Itself

One of the biggest and most transformative changes that the iPhone has had is on Apple itself, that has gone from being known as a computer company to just Apple Inc. While the iPhone remains one of its bestselling products with record profits and 1.3 billion iPhones sold per year, Apple has now built an entire ecosystem of related products and its supporting App store.

The iPhone truly changed the world and may be the world's most influential consumer electronics device ever. It changed the way people interact and even see the world. This year, marking its 10th anniversary, Apple is expected to launch an updated version of its iPhone in September or early fall. We're eager to see what comes next! 

tags: iPhone, Steve Jobs, apps, music, business, communications, WWDC, maps, gaming, messaging, mobility, user experience, touch, smartphone, data, communicate, elf agency, Elf
categories: Apple News, Apps, Inventions
Thursday 07.20.17
Posted by Elf
 
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